CivCity Rome FAQs
General
Q. Where can I buy CivCity Rome?
Q. I have a new computer can I keep my CivCity Rome settings?
Q. I have 256mb in my machine and I’m having problems.
Q. Will CivCity Rome run on Windows 98 or Windows ME?
Gameplay
Q. Playing the game I’m not seeing fires or riots?
Q. Why can’t I place an Aqueduct?
Q. Why aren’t my fishermen fishing?
Q. I’m having problems trading.
Q. Why can’t I build a wonder?
Q. How do I rotate buildings?
Q. Can I change the colour of my gardens?
Q. How can I recover once my Denarii has reached 0?
Q. My game is running slowly how can I speed up the game?
Q. Why are my citizens not collecting commodities when I have placed the appropriate building?
Q. Why when I have placed a Cistern is my house not getting piped water?
Q. Why aren’t some of my shops and workshops working?
Q. How exactly do fire watch/guard towers work to prevent riots and fires?
Q. Why don’t workers go to some of the buildings I build?
Q. Why do some people neglect to upgrade their housing even though the houses around theirs are upgraded?
Q. What is a good way to lay out your city? Should you make residential areas and industrial areas separate or mix them together?
Q. Why don’t people ever go into the temples that I build?
Q. How do I improve the access to religion rating?
Q. Is it okay to have unhoused workers? If so when do I know to build more houses?
Q. I built a Large/Small Boatyard but it is not creating a boat.
Q. I have built a fort but it is not producing any soldiers.
Q. I have built a fort but when the enemy attacks, my soldiers do nothing.
Q. How do I access the different types of trees/bushes/gardens in the beautification menu?
Q. How do I improve my citizens’ levels of satisfaction with unemployment?
Q. Why can’t I place a Large/Small Boathouse or Trading Market/Fishing Jetty?
Q. What is the purpose of wives, children, and slaves?
Q. Why do my legions not defend the city from rioters and wild animals?
Q. How do you build a Dilapidated Insula?
Q. When I set rations to above average I sometimes do not receive the full happiness bonus for it.
Q. Why has my warehouse stopped sending goods to the other warehouse after I directed it to?
Q. Can I turn off the Advisor speech?
Q. How do I dispatch trade ships?
Q. Why do you need to build roads?
Q. What is a civilization rating? How do I improve it?
Q. What is the ruler and column for in the civilization menu? what does the number mean?
Q. Why do I need a street cleaner?
Q. Why doesn't my security bar fill up?
Q. How do I get soldiers in my fort?
Q. Why are certain farms unavailable in later missions?
Q. Why don’t my animals fight in the arena?
Installation
Q. I’m having problems uninstalling CivCity Rome is there anything I can do?
Q. When I try to install the game I get the message 'Please login with administrator privileges and try again'.
Problems
Q. The buildings in my game look strange or are very dark.
Q. My game will not run.
Q. After inserting the CD/DVD and clicking play CivCity Rome refuses to run.
Q. When I try to run CivCity Rome, I see the error message d3dx9_27.dll is missing.
Q. I get a feature: is_string_not_defined. error: data error (cyclic redundancy check)
General
Q. Where can I buy CivCity Rome?
A. You can order the game form Take 2's Online Store (global shipping). Alternatively you can purchase and download the game from Direct2Drive.
Q. I have a new computer can I keep my CivCity Rome settings?
A. Yes, the settings are kept in : ‘C:\Documents and Settings\\My Documents\CivCity Rome’ copy the CivCityRome folder and add this to your machine and your campaign, saves and maps will be restored.
Q. I have 256mb in my machine and I’m having problems.
A. Only 512mb and above is supported by CivCity Rome. You could try running the game on lowest graphics settings to save memory, but you may well run into problems.
If you are unsure how much memory is in your PC click on ‘Start’, ‘Control Panel’, ‘System’ and the ‘General tab’. The bottom section ‘computer’ will say how much RAM you have.
Q. Will CivCity Rome run on Windows 98 or Windows ME?
A. No, the earliest operating system CivCity Rome will run on is Windows 2000.
Gameplay
Q. Playing the game I’m not seeing fires or riots?
A. Fires and riots only occur on hard difficulty setting, apart from mission based ‘bush fires’ which occur on all difficulty settings.
Q. Why can’t I place an Aqueduct?
A. The first Aqueduct tower needs to be placed in fresh water (i.e. in a river and not the sea).
Q. Why aren’t my fishermen fishing?
A. There are no fish nearby or a fishing boat has not yet been supplied to the fishermen by the small boatyard.
Q. I’m having problems trading.
A. Ensure you have established a trade route on the empire map.
Q. Why can’t I build a wonder?
A. Wonders require research before they can be built. Once the research is complete, you will need great amounts of stone before production can begin.
Q. How do I rotate buildings?
A. Spin the mouse wheel or use R and T.
Q. Can I change the colour of my gardens?
A. Yes, spin the mouse wheel to see various colours.
Q. How can I recover once my Denarii has reached 0?
A. You may receive a loan from the senate if your money runs out but it is only in certain missions this is allowed, if you run out of loans you have failed the mission. To ensure you do not run out of money, decrease wages or increase the quality of your housing to receive more tax income.
Q. My game is running slowly how can I speed up the game?
A. Before running the game change the CivCity Rome graphics configuration setting to low or check that your game speed is not set to low.
Q. Why are my citizens not collecting commodities when I have placed the appropriate building?
A. This is due to required buildings being placed outside the citizen’s collectable green zone.
Q. Why when I have placed a Cistern is my house not getting piped water?
A. The Cistern has a range on it which you can view by clicking on it or if you research lead working to have city wide coverage.
Q. Why aren’t some of my shops and workshops working?
A. Some shops and workshops have a range on where they will collect goods from. (Click on them to see the circle radius)
Q. How exactly do fire watch/guard towers work to prevent riots and fires?
A. Most buildings have a fire risk meter when you place them, over time the risk of fire will increase. Fire watch towers will keep an eye on buildings within there patrol area, if a building is in range of a fire watch their fire risk will slowly decrease. This is also the way the watchtowers work, though they only need to guard over housing, a shack has the highest risk of a riot starting and even if it is in range of a watchtower, it will still increase(just not as fast). The higher the level of housing, the lower the risk; once a house is upgraded to a small hut and they are in range of a watch tower their risk will decrease.
Q. Why don’t workers go to some of the buildings I build?
A. The way may be blocked for the worker to reach (eg a river, hills). You may not have any spare immigrants to take up the position. If you place many jobs at the same time other positions may need to be filled first.
Q. Why do some people neglect to upgrade their housing even though the houses around theirs are upgraded?
A. The house might not be in range of all the commodities it needs. The occupier of the house might work very far away and might not get enough time to collect all the goods required. Try moving his house closer to his work.
Q. What is a good way to lay out your city? Should you make residential areas and industrial areas separate or mix them together?
A. Have a residential and industrial areas separate can work very well as long as the two areas are not far apart from each other and they do not grow too large in size. One thing to look out for if using this method is that all the shops are in range of there particular farm/warehouse, and that the houses are in range of the shops.
Q. Why don’t people ever go into the temples that I build?
A. Citizens houses may not require that ‘need’ yet, or the house is not in range of the temple.
Q. How do I improve the access to religion rating?
A. Your religion rating can be increased by building more temples! It is a good idea to build two temples to each god, also researching Ceremonial Burial and divination will increase this rating.
Q. Is it okay to have unhoused workers? If so when do I know to build more houses?
A. It is okay to have some unhoused workers, if you have more than half of your population housed, then you will receive a boost to your city happiness if you have less then half you will receive a drop in happiness. Running with no houses at all is actually possible, but generally a very bad idea.
Q. I built a Large/Small Boatyard but it is not creating a boat.
A. The boatyards require lumber before they will build a boat.
Q. I have built a fort but it is not producing any soldiers.
A. You must build an armourer or a javelin maker before troops can be created and your legion will increase in size.
Q. I have built a fort but when the enemy attacks, my soldiers do nothing.
A. You must manually command your troops in order to defend your city.
Q. How do I access the different types of trees/bushes/gardens in the beautification menu?
A. When you have the beautification tool of your choice selected rotate the mouse wheel to view the available objects.
Q. How do I improve my citizens’ levels of satisfaction with unemployment?
A. When total happiness drops below a certain negative point, the population indicator will turn red and citizens will start to leave your city, starting with unemployed vagrants. This is a very crude way to deal with unemployment, alternatively, you can provide more jobs! A good city builder will not overheat the economy by providing too many jobs without the required infrastructure, nor will they under build and allow the economy to stagnate.
Q. Why can’t I place a Large/Small Boathouse or Trading Market/Fishing Jetty?
A. These structures need to be placed on the waterfront. Make sure the structure is rotated so that the road position is placed on land.
Q. What is the purpose of wives, children, and slaves?
A. A very philosophical question. In the case of CivCity Rome however they are extra pairs of hands to help fulfill the ever-growing demands of the house!
Q. Why do my legions not defend the city from rioters and wild animals?
A. Troops are used exclusively to fight foreign armies. Use the town watch to stop riots and wild animal attacks.
Q. How do you build a Dilapidated Insula?
A. You cannot build Dilapidated Insula, but your Small Insula will become dilapidated if it’s needs are not fulfilled.
Q. When I set rations to above average I sometimes do not receive the full happiness bonus for it.
A. If your granaries cannot support the ration level you have specified, the game will automatically decrease it to the next available ration level.
Q. Why has my warehouse stopped sending goods to the other warehouse after I directed it to?
A. This is because either the destination warehouse is full or there are not enough goods in the local warehouse to send.
Q. Can I turn off the Advisor speech?
A. Yes, if you go to the settings menu then uncheck the advisor speech box this will disable him.
Q. How do I dispatch trade ships?
A. The first thing you need to ensure is that you have setup a sea trade route in the empire map. You have created a boat from the large boatyard and you have a trade dock created. The goods are taken from the warehouse or granary by the trade dock workers and loaded into crates. As long as your have a boat made the goods will be loaded into the boat and it will set sail.
Q. Why do you need to build roads?
A. Roads increase the speed at which a citizen travels. Building and using roads also improves your civilization rating.
Q. What is a civilization rating? How do I improve it?
A. The Civilization rating measures your cities achievements at any given time. You may improve your civilization rating by placing temples, entertainment, keeping streets clean, and many other ways. You can check out which ways to improve your score by looking at the civilization menu. From there you will see the different component parts of your civilization rating. Clicking on each one displays bar graphs which display current achievement for each.
Q. What is the ruler and column for in the civilization menu? what does the number mean?
A. The ruler measures your cities civilisation rating against the bar set by Rome for the size of your current city (its population). When more people are in the city there is a higher expectation of achievement. so more is needed to keep them happy. The number on the ruler shows the happiness effect of your current civilisation rating. Happiness can be affected both positively( up to a +5) and negatively(Down to a -5).
Q. Why do I need a street cleaner?
A. As citizen walk around they will dirty up the streets in some areas. Dirty streets can have a negative effect on civilization rating. Use street cleaners to fix this.
Q. Why doesn't my security bar fill up?
A. The security bar only starts to fill up during riots or attack by enemies. An empty security bar gives the full amount of points for civilization rating.
Q. How do I get soldiers in my fort?
A. All forts start out with three cohorts each of which has a centurion. To receive additional soldiers you need to build spears or swords. As more weapons are delivered to a warehouse more soldiers will enter the fort.
Q. Why are certain farms unavailable in later missions?
A. Various commodities may need to be obtained through trade from other cities when unavailable in you city.
Q. Why don’t my animals fight in the arena?
A. Please refer to the tables at the back of the manual to check which arenas can host animal fights.
Installation
Q. I’m having problems uninstalling CivCity Rome is there anything I can do?
A. The information below could causes problems, please be very careful when following the instructions:
1). Click on the start button then accessories and then load Windows explorer. Now select your C: drive, click on the ‘tools’ menu and select ‘folder options’, ‘View’, ‘Hidden Files and Folders’ and finally, ‘Show hidden files and folders’.
2). Click on the Program Files folder and locate the ‘Installshield Installation Information’ folder, within this folder you will find another named {994E24A6-EC47-4201-8D0B-D4563B7AD66B}. Please delete this folder.
3). Using Windows explorer click on the C: drive and click on the ‘Program Files’ folder and locate the ‘Firefly Studios’ folder, within this folder you will find another named ‘CivCity Rome. Please delete this folder.
4). Run the game using the setup.exe located on your CD1/DVD and the installation should run as normal.
Q. When I try to install the game I get the message 'Please login with administrator privileges and try again'.
A. CivCity: Rome needs to be installed in an account with administrator privileges. A useful guide to managing windows user accounts can be found here.
Problems
Q. The buildings in my game look strange or are very dark.
A. Download the latest graphics card driver for your video card.
Q. My game will not run.
A. Ensure you have the latest version of DirectX installed on your machine. This is available from the CivCity Rome CD2/DVD, DirectX folder and run the DxSetup program.
You can check which version you are running by clicking on the’ Start’ button in Windows and then selecting ‘Run’ and typing dxdiag. You need DirectX 9.0c to play CivCity Rome.
Q. After inserting the CD/DVD and clicking play CivCity Rome refuses to run.
A. The problem could possibly be caused by the copy protection the game uses, the first thing to try would be ensure you have the latest patch for CivCity: Rome, which is currently at version 1.1 available here: http://www.gamershell.com/download_16742.shtml
If the same problem occurs, the next thing would be to ensure you don't have any of following software running. You will have to either disable them or uninstall them. This is because the latest version of the copy protection software (Securom) will refuse to run with the following programs running in the background:
Alcohol 120%
BlindWrite
Daemon Tools
Game-Jack
CloneCD
Game Jackal
Xoom Game Clone
CDSpace
Virtual CD
Fantom CD
Anti-Blaxx
Finally, if all else fails, you would need to contact the creators of the copy protection. If you click on the link below and go to the following website and follow the on-screen instructions:
http://www.securom.com/message.asp?m=analysis
Q. When I try to run CivCity Rome, I see the error message d3dx9_27.dll is missing.
A. The d3dx9_27.dll can be downloaded by click on this line: http://www.dll-files.com/dllindex/dll-files.shtml?d3dx9_27
(Windows 32 bit version only) Once downloaded, double click on the zip file and extract the d3dx9_27.dll file to your Windows\System32 directory.
(Windows 64 bit version only) Once downloaded, double click on the zip file and extract the d3dx9_27.dll file to your C:\Windows\SysWOW64 directory.
To run Stronghold Legends, Microsoft DirectX 9.0c or higher must be installed on your computer. If you have an older version of DirectX installed on your system, the Stronghold Legends installation will upgrade you to the required DirectX version. If you are having problems installing DirectX, you can download it from the Microsoft website at: http://www.gamesforwindows.com/en-US/AboutGFW/Pages/directx10-a.aspx
Otherwise, you can download the full installation from here:
http://www.microsoft.com/downloads/details.aspx?FamilyID=FFF5ED7D-3446-4583-B2C9-8DB1BC10B16E&displaylang=en
Q. I get a feature: is_string_not_defined. error: data error (cyclic redundancy check)
A. This error is usually caused by a damaged disk; you may want to try cleaning the disk first and then try to reinstall CivCity: Rome. If this fails you could attempt to copy the disk to the hard drive. Using a program, such as this one to attempt to get the data from the damaged area of the disk: http://www.kvipu.com/CDCheck/
If all else fails return the game and get a replacement or contact Take 2 for a replacement: Click here.
You can get more information on this problem from here: http://www.softwarepatch.com/tips/cyclic-redundancy.html
Section 1 - System Requirements
Section 2 - Before You Start
Section 3 - Difficulty Settings
Section 4 - Frequently Asked Questions
Section 5 - CivCity Rome v1.1 New Features
Section 6 - CivCity Rome v1.1 Bug Fixes
Section 1 – System Requirements
Minimum System Requirements:
Operating System. Windows 2000/XP/Vista
CPU 1.6 Ghz
Memory 512 MB RAM
Hard Drive Space 2.5 Gb
Video 64 Megabyte (GeForce3/Radeon 8500 upwards)
Soundcard DirectX 7 compatible
DirectX: 9.0c
Recommended System Requirements:
Operating System. Windows 2000/XP/Vista
CPU 2.0 Ghz
Memory 512 MB RAM
Hard Drive Space 2.5 Gb
Video 128 Megabyte w/ DirectX 8 support
Soundcard DirectX 7 compatible
DirectX: 9.0c
Section 2 – Before You Start
Before you run CivCity Rome, close all other programs. Ensure you have the latest graphics card drivers installed on your machine, this is essential for the best performance and reliability. We recommend using the latest Microsoft approved WHQL driver or the latest driver posted on the manufacturer’s website. We have listed a few graphics card manufacturers’ websites below where you can download the latest drivers:
ATI http://support.ati.com
NVIDIA http://www.nvidia.com/drivers
INTEL (Intel Extreme) http://www.intel.com/support/graphics
To run CivCity Rome, Microsoft DirectX 9.0c or higher must be installed on your computer. If you have an older version of DirectX installed on your system, the CivCity Rome installation will silently install DirectX 9.0c. If you are having problems installing DirectX, you can download it from the Microsoft website at http://www.microsoft.com/windows/directx
If you are playing CivCity Rome on Windows 2000, please ensure you have at least Service Pack 2 installed. The latest Windows 2000 service pack can be downloaded from the Microsoft website at http://www.microsoft.com/windows2000/downloads
We also recommend using Windows Update http://update.microsoft.com/windowsupdate/ to ensure your version of Windows is fully up-to-date. However we do recommend downloading your graphics card driver updates separately.
For the best possible sound quality please also ensure you have the latest sound card drivers installed.
Please note that the Map Editor included with CivCity Rome is work-in-progress, and is supplied as is, for use at your own risk. No technical support is provided for the Map Editor.
Section 3 - Difficulty Settings
CivCity Rome contains three levels of difficultly. We recommend playing on medium, unless you are new to this type of game or struggle with medium, in which case try the easy setting.
Hard is a real challenge, for expert city builders and people who have finished the CivCity Rome on medium and want more challenges.
Note: City fires and rioting only occur in the hard setting and not in easy or medium.
Section 4 - Frequently Asked Questions
Q. Playing the game I’m not seeing fires or riots?
A. Fires and riots only occur on hard difficulty setting, apart from mission based ‘bush fires’ which occur on all difficulty settings.
Q. Shacks and Cistern access?
A. The shack has no way to access running water from a cistern and must always be supplied with water from a well.
Q. Why can’t I place an Aqueduct?
A. The first Aqueduct tower needs to be placed in fresh water (i.e. in a river and not the sea).
Q. Why aren’t my fishermen fishing?
A. There are no fish nearby or a fishing boat has not yet been supplied to the fishermen by the small boatyard.
Q. I’m having problems trading.
A. Ensure you have established a trade route on the empire map.
Q. Why can’t I build a wonder?
A. Wonders require research before they can be built. Once the research is complete, you will need great amounts of stone before production can begin.
Q. The buildings in my game look strange or are very dark. (See section 1)
A. Download the latest graphics card driver for your video card.
Q. How do I rotate buildings?
A. Spin the mouse wheel or use R and T.
Q. Can I change the colour of my gardens?
A. Yes, spin the mouse wheel to see various colours.
Q. How can I recover once my Denarii has reached 0?
A. You may receive a loan from the senate if your money runs out but it is only in certain missions this is allowed, if you run out of loans you have failed the mission. To ensure you do not run out of money, decrease wages or increase the quality of your housing to receive more tax income.
Q. My small Insulae is not upgrading, I have placed a Grammaticus?
A. The family first needs a child to study at the Grammaticus. This is out of your control, be patient, nature will soon take its course!
Q. My game is running slowly how can I speed up the game?
A. Before running the game change the CivCity Rome graphics configuration setting to low or check that your game speed is not set to low.
Q. Why are my citizens not collecting commodities when I have placed the appropriate building?
A. This is due to required buildings being placed outside the citizen’s collectable green zone.
Q. Why when I have placed a Cistern is my house not getting piped water?
A. The Cistern has a range on it which you can view by clicking on it or if you research lead working to have city wide coverage.
Q. Why aren’t some of my shops and workshops working?
A. Some shops and workshops have a range on where they will collect goods from. (Click on them to see the circle radius)
Q. How exactly do fire watch/guard towers work to prevent riots and fires?
A. Most buildings have a fire risk meter when you place them, over time the risk of fire will increase. Fire watch towers will keep an eye on buildings within there patrol area, if a building is in range of a fire watch their fire risk will slowly decrease. This is also the way the watchtowers work, though they only need to guard over housing, a shack has the highest risk of a riot starting and even if it is in range of a watchtower, it will still increase(just not as fast). The higher the level of housing, the lower the risk; once a house is upgraded to a small hut and they are in range of a watch tower their risk will decrease.
Q. Why don’t workers go to some of the buildings I build?
A. The way may be blocked for the worker to reach (eg a river, hills). You may not have any spare immigrants to take up the position. If you place many jobs at the same time other positions may need to be filled first.
Q. Why do some people neglect to upgrade their housing even though the houses around theirs are upgraded?
A. The house might not be in range of all the commodities it needs. The occupier of the house might work very far away and might not get enough time to collect all the goods required. Try moving his house closer to his work.
Q. What is a good way to lay out your city? Should you make residential areas and industrial areas separate or mix them together?
A. Have a residential and industrial areas separate can work very well as long as the two areas are not far apart from each other and they do not grow too large in size. One thing to look out for if using this method is that all the shops are in range of there particular farm/warehouse, and that the houses are in range of the shops.
Q. Why don’t people ever go into the temples that I build?
A. Citizens houses may not require that ‘need’ yet, or the house is not in range of the temple.
Q. How do I improve the access to religion rating?
A. Your religion rating can be increased by building more temples! It is a good idea to build two temples to each god, also researching Ceremonial Burial and divination will increase this rating.
Q. Is it okay to have unhoused workers? If so when do I know to build more houses?
A. It is okay to have some unhoused workers, if you have more than half of you population housed, then you will receive a boast to your city happiness if you have less then half you will receive a drop in happiness. Running is with no houses at all is actually possible, but generally a very bad idea.
Q. I built a Large/Small Boatyard but it is not creating a boat.
A. The boatyards require lumber before they will build a boat.
Q. I have built a fort but it is not producing any soldiers.
A. You must build an armourer or a javelin maker before troops can be created and your legion will increase in size.
Q. I have built a fort but when the enemy attacks, my soldiers do nothing.
A. You must manually command your troops in order to defend your city.
Q. How do I access the different types of trees/bushes/gardens in the beautification menu?
A. When you have the beautification tool of your choice selected rotate the mouse wheel to view the available objects.
Q. How do I improve my citizens’ levels of satisfaction with unemployment?
A. When total happiness drops below a certain negative point, the population indicator will turn red and citizens will start to leave your city, starting with unemployed vagrants. This is a very crude way to deal with unemployment, alternatively, you can provide more jobs!. A good city builder will not overheat the economy by providing too many jobs without the required infrastructure, nor will they under build and allow the economy to stagnate.
Q. Why can’t I place a Large/Small Boathouse or Trading Market/Fishing Jetty?
A. These structures need to be placed on the waterfront. Make sure the structure is rotated so that the road position is placed on land.
Q. What is the purpose of wives, children, and slaves?
A. A very philosophical question. In the case of CivCity Rome however they are extra pairs of hands to help fulfil the ever-growing demands of the house!
Q. Why do my legions not defend the city from rioters and wild animals?
A. Troops are used exclusively to fight foreign armies. Use the town watch to stop riots and wild animal attacks.
Q. How do you build a Dilapidated Insula?
A. You cannot build Dilapidated Insula, but your Small Insula will become dilapidated if it’s needs are not fulfilled.
Q. When I set rations to above average I sometimes do not receive the full happiness bonus for it.
A. If your granaries cannot support the ration level you have specified, the game will automatically decrease it to the next available ration level.
Q. Why has my warehouse stopped sending goods to the other warehouse after I directed it to?
A. This is because either the destination warehouse is full or there are not enough goods in the local warehouse to send.
Q. Can I turn off the Advisor speech?
A. Yes, if you go to the settings menu then uncheck the advisor speech box this will disable him.
Q. How do I dispatch trade ships?
A. The first thing you need to ensure is that you have setup a sea trade route in the empire map. You have created a boat from the large boatyard and you have a trade dock created. The goods are taken from the warehouse or granary by the trade dock workers and loaded into crates. As long as your have a boat made the goods will be loaded into the boat and it will set sail.
Q. Why do you need to build roads?
A. Roads increase the speed at which a citizen travels. Building and using roads also improves your civilization rating.
Q. What is a civilization rating? How do I improve it?
A. The Civilization rating measures your cities achievements at any given time. You may improve your civilization rating by placing temples, entertainment, keeping streets clean, and many other ways. You can check out which ways to improve your score by looking at the civilization menu. From there you will see the different component parts of your civilization rating. Clicking on each one displays bar graphs which display current achievement for each.
Q. What is the ruler and column for in the civilization menu? what does the number mean?
A. The ruler measures your cities civilisation rating against the bar set by Rome for the size of your current city (its population). When more people are in the city there is a higher expectation of achievement. so more is needed to keep them happy. The number on the ruler shows the happiness effect of your current civilisation rating. Happiness can be affected both positively( up to a +5) and negatively(Down to a -5).
Q. Why do I need a street cleaner?
A. As citizen walk around they will dirty up the streets in some areas. Dirty streets can have a negative effect on civilization rating. Use street cleaners to fix this.
Q. Why doesn't my security bar fill up?
A. The security bar only starts to fill up during riots or attack by enemies. An empty security bar gives the full amount of points for civilization rating.
Q. How do I get soldiers in my fort?
A. All forts start out with three cohorts each of which has a centurion. To receive additionalsoldiers you need to build spears or swords. As more weapons are delivered to a warehouse more soldiers will enter the fort.
Q. Why are certain farms unavailable in later missions?
A. Various commodities may need to be obtained through trade from other cities when unavailable in you city.
Q. Why don’t my animals fight in the arena?
A. Please refer to the tables at the back of the manual to check which arenas can host animal fights.
Q. I have a new computer can I keep my CivCity Rome settings?
A. Yes, the settings are kept in : ‘C:\Documents and Settings\\My Documents\CivCity Rome’ copy the CivCityRome folder and add this to your machine and your campaign, saves and maps will be restored.
Q. I have 256mb in my machine and I’m having problems.
A. Only 512mb and above is supported by CivCity Rome. You could try running the game on lowest graphics settings to save memory, but you may well run into problems.
If you are unsure how much memory is in your PC click on ‘Start’, ‘Control Panel’, ‘System’ and the ‘General tab’. The bottom section ‘computer’ will say how much RAM you have.
Q. My game will not run.
A. Ensure you have the latest version of DirectX installed on your machine. This is available from the CivCity Rome CD2/DVD, DirectX folder and run the DxSetup program.
You can check which version you are running by clicking on the’ Start’ button in Windows and then selecting ‘Run’ and typing dxdiag. You need DirectX 9.0c to play CivCity Rome.
Q. Will CivCity Rome run on Windows 98 or Windows ME?
A. No, the earliest operating system CivCity Rome will run on is Windows 2000.
Q. After inserting the CD/DVD and clicking play CivCity Rome refuses to run.
A. The Securom copy protection system detects certain programs are running in the background. You will have to either disable or uninstall them. Below is a list of programs which may cause problems (this is not guaranteed) :
Alcohol 120%, BlindWrite, Daemon Tools, Game-Jack, CloneCD, Game Jackal, Xoom Game Clone, CDSpace, Virtual CD
Fantom CD, Anti-Blaxx, GetRight , Virtual Drives.
Q. I’m having problems uninstalling CivCity Rome is there anything I can do?
A. The information below could causes problems, please be very careful when following the instructions:
1). Click on the start button then accessories and then load Windows explorer. Now select your C: drive, click on the ‘tools’ menu and select ‘folder options’, ‘View’, ‘Hidden Files and Folders’ and finally, ‘Show hidden files and folders’.
2). Click on the Program Files folder and locate the ‘Installshield Installation Information’ folder, within this folder you will find another named {994E24A6-EC47-4201-8D0B-D4563B7AD66B}. Please delete this folder.
3). Using Windows explorer click on the C: drive and click on the ‘Program Files’ folder and locate the ‘Firefly Studios’ folder, within this folder you will find another named ‘CivCity Rome. Please delete this folder.
4). Run the game using the setup.exe located on your CD1/DVD and the installation should run as normal.
Q. When I try to run CivCity Rome, I see the error message d3dx9_27.dll is missing.
A. This file should be installed when you install the game. If not you can try installing DirectX manually by opening CD2/DVD open then ‘DirectX’ and run ‘DxSetup’.
Section 5 – CivCity Rome v1.1 New Features
Undo Feature: If you delete a building, instead of it being removed immediately, you will have 3 seconds to right click and stop the action. This is a stackable action in that you can select multiple buildings to be deleted. If you right click while the timer is active, this will only clear the timer and leave you in delete mode. Right clicking once more will clear the shovel cursor as normal. The selection of buildings is on a toggle basis. If you accidentally highlight a building in a large group deletion, all you have to do it click on the building again to deselect it. The timer will reset each time you click a building. If you don’t want to wait for the timer, simply hold shift when deleting buildings and they will be removed as normal you can also double click on a building to perform the same action.
Camera: You can unlock the camera by clicking on the small icon on the bottom left of the mini map. This allows you to zoom out further (you may notice a slow down on slower machines) and zoom in further. Click on this icon again to return to the original camera. If you wish to change the angle of the unlocked camera you can, within settings select free camera angle: low, medium, high
Auto Save: You can setup the amount of times the game will save every game year. This can be set up within the settings menu.
Shortcuts keys added:
1. Roads
2. Shack
3. Well
4. Butcher
5. Weaver
6. Warehouse
7. Granary
8. Watch tower
9. Fire tower
0. Delete
Mouse Sensitivity: Mouse speed slider has been added to settings menu.
The water system in the game has changed; shacks no longer need to use a well if a cistern is placed.
User can now set what food gets used for rations. This can be done by un-checking the tick above the food in the granary menu.
Resolution 1600x1200 is now supported.
Every wonder will be built in 4 separate stages. Each time 25% of the resource is collected, the wonder will rise out of the ground 25%
Kids Mode: This is a fourth difficulty button that shows up left side of the easy button. In kids mode the bonus for city foundation is +25 regardless of the population. Changed loan system so if they run out of loans, they don’t lose. It keeps giving you a loan of 10,000. Regardless if there is a loan set for that mission or not.
Trade Ships and trade mules now show icon for which type of good they are carrying.
Move and attack cursor now appear when ordering military units to attack in the empire.
Changed the legion info on the region map (when you click on a legion) from Prima, secundi etc to centurian, legionaries, velites
Smaller upgrade arrows for auto-upgrade houses.
Houses now have an external indicator showing that it is downgrading.
User is now warned when overwriting save games, exiting a map and exiting the game.
Lions now have background images behind their health bars.
Rioters now have health bars.
Graphs are added for finance report screens.
Map editor now has delete map function.
Tool tips for sections in the map editor have been added.
Cleanliness of streets meter now reads like all other meters.
Resources can be adjusted from the Categories.csv for buildings. If you edit this make sure you backup your original file. Editing this file may make some missions in the campaign unbalanced.
Resources required now show in the build menu.
Section 6 - CivCity Rome v1.1 Bug Fixes
• Fixed mouse pointer issue in resolutions 1024x768 and above.
• Fixed boatyard issue when it would occasionally stop working.
• Fixed black lines appearing in the Empire map in resolutions 1280x1024 and above.
• Users can no longer upgrade a large Hovel and place it inside an insula.
• Fixed issues with no build zone around fishing jetty.
• All building’s chairs will highlight red when there is no employment at that building.
• Workers no longer stand up and sit down when they have changed job.
• Fixed wood camp issue when it would occasionally stop working.
• Videos now play at their normal speed.
• Transport jetty’s breaking down now fixed.
• Fixed issue with children not going to Grammaticus.
• 'R' and 'F' buttons no longer scroll up/down while typing in save game name.
• Fixed issue with olive farm sometimes not taking excess food to granary.
• Fixed issue when scrolling around the empire map in resolutions 1024x768 and above.
• Fixed issue when loading a save game then entering the map editor the empire map is the one from the save game.
• Overall game performance improved.
• Fixed issue with reloading saves multiple times slowing the game down.
• Fixed issue when citizens occasionally get stuck if a warehouse was deleted before they were able to deliver goods.
• Fixed issue with environmental sounds.
• Mission briefing screen now states ‘Return to game’ when accessed from within game.
• Finances screen small text issue resolved; also when a loss occurs it says ‘net loss’.
• Within the reports screen the house type is now sorted by the stature.
• The graphics panel remembers bump mapping being selected.
• Pressing Escape when on the In Game Menu returns to the game.
• Fixed issue when exiting the map editor then entering the Civpedia.
• The range of the stone and wood camps has been increased before the “too far from…” warning is played.
• Fixed issue with advisor saying same the thing twice when first house upgrades.
• Advisor speech telling you a citizen has left the city now only plays when an employed citizen leaves and not when a vagrant leaves.
• Fixed a few issues with research.
• Fixed issue with the warehouse mule losing its wheelbarrow when delivering goods to another warehouse.
• Fixed the crash when the quake trigger is activated in the map editor.
• Great Lighthouse fire now only shows once building is complete.
• Auto save of a completed location is now properly named.
• Fixed the crash when fire extends off the edge of a created map.
• Citizen’s shadows now appear on the road.
• Fixed issue with the player being unable to access building menus when a citizen is selected..
• Fixed issue with the chariot trainer.
• Fixed issue with wonder engineers freezing while on a break.
• Boatyards can no longer be built into cliffs.
• Fixed issue when a piazza burns down musicians will stop performing.
• Fixed issue with the housing chart scroll button.
• Clicking anywhere while watching credits no longer closes credits.
• Citizens now correctly choose their closest warehouse.
• Fixed a crash fixed involving military units attacking.
• Fixed issues with troops not returning to a fort.
• Lions no longer speed up when on roads
• Alpha on sailing ship is now working.
• Bridges should now highlight red when hovering over them for deletion.
• Trade market and trade dock will no longer go to collect goods if all warehouses are full.
• Watchtowers are now more effective against lions
• Buildings no longer highlight while placing roads.
• Fixed issues with animals disappearing in the coliseum from certain angles.
• Fixed issue allowing players to skip levels.
• Fixed issue with wall graphics disappearing when objects placed next to a diagonal wall.
• Civilization meter no longer extended above the bar.
• Fixed issue when more than three win conditions show up in briefing screen.
• You can no longer build boatyards on top of trees.
• Issues with the trade dock fixed.
• Text issue with briefing in map edge of the world.
• Fixed issue when roofs on buildings would occasionally stay open after zooming fully out.
• Fixed issue with the months of food left on granary panel.
• Fixed text issues in report screen.
• When clicking on the red arrow in the UI now displays the Red arrow instead of the green.
• Fixed issue with trade workers green symbol being left behind on map.
• Fixed issue with the radius for selecting the goose farm.
• Map Editor – Fixed issue with a created map not showing in save menu.
• Map Editor - Marble adjusts properly to terrain changes.
• Map Editor - When water is erased, fish will also be deleted and not left in the ground.
• Map Editor – Fixed issue with debates not registering when set at a win condition on a player created map.
• Map editor - Selecting tint twice no longer places black unusable tiles.
• Map Editor - Playing a create map then quitting with building selected no longer makes buildings appear in map editor.
• When an army loses troops the legion amounts are now shown correctly on the empire map and fort menu
• Troops no longer jump back into position when continually telling them to leave the fort.
• Enemy invasions should no longer halt and flicker on there way to your city.
• City gates now functioning correctly.
• Javelin changing model when thrown has now been fixed.
• Troops return to the correct beds when they have been sent back to the fort
• Enemies no longer hang when attacking buildings. They will now return to their idle animation.
• Fixed issue with enemies occasionally losing their weapons.
• There are now separate carts at the trade dock
• Citizens no longer destroy bushes and flowers when the walk over them.
• Wood cutters now have axe in hand while chopping down trees.
• Fixed text issues in Civpedia.
• Fixed issues with animation on trade dock crane.
• Fixed issues with animation on bridge.
• If the user has placed a trade dock while a trade ship is being built they will no longer be instructed to build a boat yard.
• Wonder buildings, when being built, will now update their bounding box as they rise out of the ground to eliminate the selection issues.
• Buildings now update to correct land height when placed.
• Aqueduct canals now highlight red when the corresponding towers they are connected to are highlighted for deletion.
Thank you for purchasing CivCity Rome. Our aim as a developer is to create the best Roman city building experience possible and we hope you enjoy playing the game as much as we enjoyed creating it.
Firefly Studios
© 2006 Take-Two Interactive Software and its subsidiaries. All rights reserved. CivCity, Civ, Civilization, 2K Games, the 2K logo, Firaxis Games, the Firaxis Games logo and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. Developed by FireFly Studios. Uses Bink Video. Copyright ©1997-2005 by RAD Game Tools, Inc. Uses Miles Sound System. Copyright ©1991-2005 by RAD Game Tools, Inc. All other marks and trademarks are the property of their respective owners.
Actor Teacher
Actor Theatre
Animal Cart
Animal Trader
Animal Trainer
Arabic Camel Troop
Archers
Baker
Banker
Barbarian
Barbarian Missile
Barbarian Warrior
Barber Guy
Bath House Guy
Bear
Blacksmith Spear
Blacksmith Sword
Boat Fishing
Boat Trade
Boat Transport
Boat Yard Worker
Butcher
Cabinet Worker
Carpenter
Centurion
Charioteer
Chariot Maker Guy
Chariot Trainer Guy
Child Boy
Child Girl
Chosen Axemen
Cleaner
Crocodile
Date Worker
Doctor
Donkey
Dress Maker
Elephant
Engineer
Farm Cart
Farmer Date
Farmer Flax
Farmer Fruit
Farmer Goat
Farmer Goose
Farmer Grape
Farmer Olive
Farmer Wheat
Fireman
Fish
Fisherman
Fish Monger Worker
Fish School
Flower Guy
Forum Worker
Fruit Worker
Gardener
Giraffe
Gladiator Teacher
Glass Blower
Goat
Goose
Goose Guy
Heavy Infantry
Horse
Horse Trainer Guy
Hyena
Javelin Thrower
Large Priest
Legate
Legionaire
Leopard
Light Infantry
Rioter
Lion
Lion Coliseum
Mill Worker
Miner Iron
Miner Marble
Mule
Mule Man
Murmillo
Musician
Musician Teacher
Olive Presser
Ostrich
Pharoahs Guards
Retiarius
School Teacher
Sculptor
Senator
Skirmishers
Slave
Slaver
Slave Trader
Slingers
Small Priest
Stone Guy
Tailor
Tavern Guy
Thracian
Trade Dock Worker
Trade Sailor
Trade Worker
Transporter
Warband Infantry
War Elephants
Watch Man
Weaver
Well Worker
Wife Posh
Wife Pregnant
Wife Simple
Wine Maker
Wolf
Wonder Engineer
Wood Guy
Lion Coliseum
Leopard
Giraffe
Ostrich
Hyena
Crocodile
Elephant
Theatre
Coliseum
Circus Minimus
Circus Maximus
Amphitheatre Small
Amphitheatre Large
Murmillo
Thracian
Retiarius
Crocodile
Ostrich
Lion Coliseum
Leopard
Giraffe
Elephant
Amphitheatre Large
Amphitheatre Small
Animal Station Small
Animal Station Medium
Animal Station Medium
Animal Station Large
Animal Station Large
Aqueduct Tower
Bank
Barber
BathHouse
Bath House Large
Boat Yard Large
Boat Yard Small
Butcher Shop
Goose Shop
Cabinet Maker
Chariot Maker
Chariot Trainer
Circus Maximus
Circus Minimus
Cistern
Coliseum
Column Small
Column Trajans
Domus Large
Domus Medium
Domus Small
Dress Maker Shop
Engineer Post
Farm Date
Farm Flax
Farm Fruit
Farm Goat
Farm Goose
Farm Grape
Farm Olive
Farm Wheat
Fire Watch
Fish Monger
Fishing Jetty
Flower Shop
Fort
Fountain
Garden
GardenDepot
GlassBlowerShop
Granary
School Gladiator
School Gladiator
School Gladiator
Gramaticus
Great Light House
Horse Trainer
Hovel Large
Hovel Medium
Hovel Small
Hut Large
Hut Medium
Hut Small
Insulae Large
Insulae Medium
Insulae Small
Iron Mine
Library
Marble Quarry
Mill
Mule Station
Obelisk
Pagan Shrine
Palace
Pantheon
Piazza
Rubble
chool Musician
Senate
Shack
Shop Baker
Shop Carpenter
Shop Doctor
Shop Fruit Stand
Shop Date Stand
Shop Hospital
Shop Insulae Base
Shop Olive Press
Shop Sculptor
Shop Winery
Slave Station
Stone Camp
Street Cleaner
Tailor Shop
Tavern
Temple Large
TempleSmall
Theatre
Tower Stone
Tower Watch
Town Center
Trade Dock
Trade Market
Trade Wharf
Transport Jetty
Villa
Ware House
Weapons Armourer
Weapons Spear
Weaver Shop
Well
Wonder Circus Maximus
Wonder Coliseum
Wonder Pantheon
Wonder ColumnTrajans
Wonder Great Library
Wonder Great Light House
Wonder Obelisk
Wood Camp
Town Center
Shack
Ware House
Granary
Insulae Small
Villa
Palace
Hut Small
Hut Medium
Hut Large
Hovel Small
Hovel Medium
Hovel Large
Insulae Medium
Insulae Large
Domus Small
Domus Medium
Domus Large
Rough Road
Smooth Road
Highway
Well
Aqueducts
Cistern
Stone Bridge
Transport Jetty
Stone Camp
Wood Camp
Iron Mine
Marble Quarry
Farm Flax
Farm Olive
Farm Grape
Farm Fruit
Farm Wheat
Farm Date
Farm Goat
Farm Goose
Shop Carpenter
Mill
Shop Winery
Cabinet Maker
Shop Insulae Base
Butcher Shop
Shop Baker
Shop Fruit Stand
Fish Monger
Shop Date Stand
Weaver Shop
Shop Olive Press
Barber
Tailor Shop
Florist
Glass Blower Shop
Dress Maker Shop
Flower Shop
Goose Shop
Tavern
School Musician
Piazza
School Actor
Theatre
School Gladiator
Amphitheatre Small
Amphitheatre Large
Animal Station Small
Animal Station Small
Animal Station Medium
Animal Station Medium
Animal Station Large
Animal Station Large
Horse Trainer
Chariot Maker
Chariot Trainer
Circus Minimus
HEADER_HEALTHEDUCATION
StreetCleaner
ShopDoctor
ShopHospital
Gramaticus
Library
BathHouse
BathHouseLarge
Gymnasium
HEADER_RELIGION
TempleSmall
TempleSmall
TempleSmall
TempleLarge
TempleLarge
TempleLarge
HEADER_CIVILSERVICES
TradeMarket
TradeDock
BoatYardLarge
SlaveStation
Senate
HEADER_MILITARY
Fort
WeaponsArmourer
WeaponsSpear
HEADER_WALLSTOWERS
TowerWatch
FireWatch
idStoneWall
TowerStone
HEADER_GATES
CityGate1
SmallBush
BigBush
ShortTree
TallTree
TinyGarden
SmallGarden
MediumGarden
LargeGarden
GrandGarden
LargePondGarden
Fountain
FountainGrand
StatueSmall
StatueSmall
StatueLarge
ColumnSmall
ObeliskSmall
ObeliskLarge
ArchSmall
ArchLarge
GreatLightHouse
GreatLibrary
Pantheon
ColumnTrajans
Obelisk
Coliseum
CircusMaximus
JOB
WIFE
TUNICS
OLIVEOIL
BEDS
TOGAS
RECLINERS
GLASSWARE
FLOWERS
LINEN
WHEAT
WOOD
FLOUR
STONE
IRON
JAVELIN
SWORD
MARBLE
DRESS
MEAT
BREAD
FRUIT
DATES
GEESE
OLIVES
GRAPES
WINE
RELIGION
ENTERTAINMENT
HAIRCUT
BATH
POLITICS
DOCTOR
HOSPITAL
LUXURY_BATH
GRAMMATICUS
LIBRARY
SCULPTURESMALL
SCULPTURELARGE
FLOWERBUNDLE
WATER
CARCASS
CARCASS_FISH
WATER_PIPED
FLAX
WHEAT_UNBUNDLED
SLAVE1
SLAVE2
CHARIOT
HORSE
STONEBASKET
LOG
TownCenter
Shack
HutSmall
HutMedium
HutLarge
HovelSmall
HovelMedium
HovelLarge
InsulaeSmall
InsulaeMedium
InsulaeLarge
DomusSmall
DomusMedium
DomusLarge
Villa
Palace